About me. That's all for now.
Not working!
Published on March 14, 2007 By Jimmmyinc In Modding
Umm...

I've had gal civ for a while, and I just got DA a few days ago. Since I was madly in love with Kyro's mod for the first one, I tried the new one for DA... ran the copymodels batch file... booted it up, changed mod folder, restarted... made a new game, and the hulls are not there.

Umm... help?
Comments
on Mar 14, 2007
Where exactly did you put the mod at? GalCiv2\Mods or GalCiv2\DarkAvatar\Mods? If it is not placed in the latter then the batch file wouldn't have been able to copy the hull models.
on Mar 15, 2007
if you're using vista you may have to disable the user access control.
on Mar 15, 2007
Oh, I thought somebody modded Kryo into the game when I read the title. He would make a great space monster, incinerating planets for bad behaviour, or in extreme cases banning an entire race from existence in the universe.
on Mar 16, 2007
Oh, I thought somebody modded Kryo into the game when I read the title. He would make a great space monster, incinerating planets for bad behaviour, or in extreme cases banning an entire race from existence in the universe.


Lol, I might make that .

on Mar 16, 2007
I was putting into the GalCiv one, not DA, thnx
on Mar 16, 2007
Yeah, I want to see a Kryo megaevent now too...

Perhaps someone could mod in a galactic wide crash on computer systems or something, and you have to then do some kind of special research, Like 'Kryo, AI support system', it could be added to the Research/tech, section of the tech tree